The Game Assembly is a 2,5 year long education focusing on game development. As a part of the education, we worked in teams to create eight games from scratch. These are the game projects I was a part of during my time at the school.
Cuban Crisis
Arcade Shooter, made in eight weeks.
My contributions: Vehicles, props and vegetation.
Decaying Orbit
First Person Shooter, made in 9 weeks halftime.
My contributions: Revolver, props and environment textures.
Mekanika
Real Time Strategy, made in 10 weeks halftime.
My contributions: Environmental props.
Smoking Skies
Space Shooter, made in 10 weeks halftime.
My contributions: Concept art, enemy fighter plane, zeppelins, environmental props.
Red Earth
Turn Based Strategy, made in 8 weeks halftime.
My contributions: Project leader, GUI design, tanks, props.
So Did the Whales
Shoot ’em Up, made in 8 weeks halftime.
My contributions: Weapons, enemies, props, animation, level building.
Mimi’s Adventure
Point and Click, made in 8 weeks halftime.
My contributions: Background, camera angles, environment, props and pick-ups.
In Space No One Can Hear You Type
Text Adventure, made in 8 weeks halftime.
My contributions: 2D art.